CASE STUDY 001

WIRELESS
HEAD
PHONES

Full-cycle 3D product visualization — from concept modeling to interactive web 3D. PBR materials, four colorways, AR-ready export.

BLENDER PBR MATERIALS CYCLES RENDER GLB / GLTF AR-READY THREE.JS
Headphones 3D render — crimson
3D
COLOR VARIANTS
4 COLORWAYS
02 / 04
Crimson
CRIMSON RED
Midnight
MIDNIGHT
Navy
DEEP NAVY
Silver
ARCTIC SILVER
WHAT I DO
FULL CYCLE
PRODUCTION

From polygon to pixel — I cover every stage of 3D product work. Modeling, texturing, rendering, and delivering formats that actually work in production environments.

01
3D Modeling & Texturing
Hard-surface modeling with clean topology. PBR materials — BaseColor, Roughness, Metallic, Normal. Production-ready geometry.
02
Product Rendering
Studio renders for marketing, e-commerce, and advertising. Multiple colorways, lighting setups, hero shots.
03
Web 3D Integration
GLB/glTF export with Draco compression. Three.js or Babylon.js viewer setup. Ready to embed on any website.
04
AR-Ready Export
USDZ for iOS AR Quick Look. GLB for Android/WebXR. E-commerce product AR with real-world scale.
INTERACTIVE 3D VIEWER
LOADING MODEL...
WEB 3D
INTERACTIVE
ON ANY SITE

I deliver not just a model file — but a working 3D viewer ready to embed. Customers can rotate, zoom, and switch variants directly in the browser.

FORMATGLB / glTF 2.0
COMPRESSIONDraco
AR SUPPORTiOS + Android
FRAMEWORKThree.js / Babylon.js
PLATFORMSShopify, Webflow, custom
DISCUSS YOUR PROJECT